Perspective drawing is the art of creating the illusion of three dimensional space on a two dimensional surface such as a piece of paper or your computer monitor screen. The principles of Perspective drawing are also very relevant to 2D animation – particularly when you want to move a character closer or further away from the camera.

In this series of articles on perspective I’m going to demonstrate how perspective can be taken into consideration when creating your animations. I’m going to try to keep things simple so you don’t have to remember too much when applying these concepts in your own work.

I’ll be using the Full Featured Video Maker to create my examples but the concepts also apply to any form of 2D animation. If you’d like a detailed explanation of Perspective Drawing then there is a great series of articles in Art Factories 

Most people are aware of the key concept of perspective i.e. things get smaller as they move further away and bigger as they get closer. However applying that idea to moving characters can be quite a challenge. You’ll often see this kind of Perspective failure (see animation below) with new animators where a character walks unnaturally off the bottom of the screen.

For more you can check : 2D Character Animation Video